VR ethnography
In this audience inquiry, the subjects experienced the Skeleton Conductor XR Art artwork with a VR device and participated in qualitative data generation. The studied artwork can fundamentally be identified as a phenomenon of subjective human experience within the domain of digital culture; therefore, the epistemological framework lies strongly on hermeneutic phenomenology and the inquiry methods were ethnographic. The main inquiry methods were observing the participants engaging with the interactive artwork and interviewing them afterward. These methods were complemented with additional data from a qualitative questionnaire and ethnographically geared field notes from touring with the artwork. The collected data was textualized through a careful thick transcription process and analyzed through with thematic analysis and grounded theory accompanied by a phenomenologically oriented embodied approach.
Study results will be published in the dissertation commentary…